Saturday, 21 May 2011

Thieves City NPCs(again)

The second visit to the thieves city. When the party first arrives, they are immediately taken to meet with boss, who has been expecting Gaita's arrival. After a brief scene, he agrees to let them do some work for him in exchange for Gaita's life.

The bar bit and the trading sequence to get in is already dealt with. However, the scene where Steve is found must still be done. After that, he would go off to meet with the boss in an attempt to kill him. The party confronts him, saves him, and then the boss gives them some useful information even if it's not what they came for. Namely, how to open the way Lyla left Oblit's castle. Boss also warns that people are getting restless the world over, and a fight may be brewing on the horizon.

Now, for the people. Many of them have dialogue already, and a lot of it is still applicable. However, I feel the need to tweak them a little to better demonstrate how the world is changing. In particular, Steve's attempts to take over the city.

One other idea I'm toying with is a dungeon. Let's say, Steve flees into an underground area that used to be a prison for thieves. Thus, the locks are all thief-proof and need special keys to open. May do this, may not. I'll think about it some more and get back to it once I've done everything else Thieves needs.

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